Do you want to know more about Bethesda’s new RPG, Starfield? We’re here to tell you everything you need to know.
It is part of a series called “Into the Starfield,” which has already shown how the game will fit into Bethesda’s long-term plans and what the game will be like. Bethesda has just released a first look at Starfield’s music.
Since Bethesda games like The Elder scrolls and Fallout have had important music, this is a big deal.
This is the music from the game
Bethesda Game Studios audio director Mark Lampert, together with composer Inon Zur are telling us everything we need to know about the music. They start by talking about how essential a game’s music is, not just for the game’s release but also for the game’s development. They agreed that the hardest part was the main theme. “I relax a lot once we feel good about the main theme because the rest is going to, it’ll be work in an iteration, but it’s going to write itself.”
Zur stated that he was looking for a circular sound design, that shows how important are the journeys of players: “We will find something, we will discover something, we’ll take it with us, and we will go back home with it.”
Besides this, Zur talks about how woodwind instruments can be used to show the idea of particles in space, as well as strings and brass instruments to make a sound that is somewhere “between organic and synthetic.” Lampert adds that: “I’ll take any of that music and turn it into ambiance somewhere”, which means that music could be the companion of the player.
Zur ended his ideas by saying that he wants the music to be represented in a way that’s going to magnify the experience of users.